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Sunny Side Up

Sunny Side Up

3D Designer / Level Designer / Animator

ROLE

3D Designer / Level Designer / Animator

DESCRIPTION

This document describes the architecture and design for Sunny-Side Up!, which was developed by Sadge Studios.

Sunny-Side Up! is a multiplayer party game.

Friends can join together to play a series of mini-games ranging from team first-person shooters to drunk roll racing!

Players must try their best to come out on top and avoid ending Sunny-Sided!

YEAR 

2022

GENRE

First-person shooter, Multiplayer Party Game

PLATFORM

PC / Windows

Download Link

What I did?

We started the Sunny Side Up game as a 4-month game and we finished it. There were 6 of us in total and there were 2 programmers and 4 designers. 

As designers, we worked on a map each of us. The game includes 4 maps. Hub, Eggs-it, Poached painters and pole run.  

I came up with the idea for the Eggs-it map and created this map. I decided how the map would be designed, how the maze would look like. 

Lastly, another responsibility I had was the animation of the main character. This was my first animation in my career.

Below are the models and animations I made.

                                 LEVEL DESIGN

HUB

● The hub is essentially the menu of our game.

● It provides the players with access to all of the available minigames, as well as extra features such as the dressing area.

POACHED PAINTERS

● In this minigame, players will be split evenly into two teams. These teams will then compete in a 4v4 paintball-wall match!

● Teams must try to cover as much of the map as possible with their color of paint before time runs out.

● Though it will only temporarily disable players, PvP is enabled, and players may fire at each other to Sunny-Side (kill) them!

EGGS-IT

● In this minigame, players are trapped within a maze and must navigate through to find the exit within the time limit.

● This is no ordinary maze, as it is in almost complete darkness. Players have a small light radiating around them, allowing them a little vision.

● As they walk through, lights will turn on and allow them to see their taken path behind them. However, the lights remain lit indefinitely, allowing other players to see sections of the maze and benefit from the information.

● Note: Currently the map’s lights are permanently lit from the start. It was decided to leave it like this for time concerns. 

POLE RUN

● In this minigame, players must traverse a long and shrinking path with curves, slopes, dips, tilts, and sharp corners.

● Though this may seem like an easy task, the players’ controls will randomly swap every few seconds, meaning players must quickly adapt to the changes if they wish not to run off. There are also moving platforms that can knock the players off as they pass by.

● Checkpoints are located throughout the level for players to respawn at should they fall.