WELCOME TO PORTFOLIO OF

CELIL BULUT

An Ottawa, ON Based Game Designer
3D Generalist, Environmental Artist, Level Designer, Animator

About Me

I am a passionate game developer and 3D artist based in Ottawa, focused on crafting detailed environments, engaging level designs, and intuitive UI/UX for games. With expertise in Unreal Engine 5, Unity, and Substance Painter, My aims to bring immersive worlds to life through innovative design and technical skill.

Role:
| Level Designer | UI/UX Designer |
Mobile Game | Unity

  • Designed and built the Intro Level to teach 5+ core mechanics.
  • Used over 100 low-poly assets to create a stylized environment.
  • Built modular sections for puzzle flow and exploration.
  • Led a UI/UX overhaul mid-project.
  • Designed and implemented over 10 menu screens (Main Menu, Pause, Settings, etc.).
  • Focused on improving player onboarding and flow.
  • Designed and built the entire environment from scratch.
  • Shaped terrain with focus on natural flow, visual storytelling, and atmosphere.
  • Integrated custom-made and purchased models in collaboration with 3D artists.
  • Applied LOD settings for optimized performance.
  • Created original props for the market area to enhance realism and cultural detail.
  • Incorporated pre-made animal and human characters.
  • Added atmospheric particle effects such as rain and fire.
  • Applied basic shader adjustments to improve visuals and lighting.

Role:
3D Artist | Environment Designer | Unity

Role:
3D Artist | Level Designer | Animator |
3ds Max | Substance Painter | Multiplayer Game Development | Unity

  • Designed and built the Intro Level to teach 5+ core mechanics.
  • Used over 100 low-poly assets to create a stylized environment.
  • Built modular sections for puzzle flow and exploration.
  • Led a UI/UX overhaul mid-project.
  • Designed and implemented over 10 menu screens (Main Menu, Pause, Settings, etc.).
  • Focused on improving player onboarding and flow.
  • Create decals and texture variations
  • Create procedural texturing
  • Create realistic terrain, plants, and snow
  • Bake proper light maps
  • Become efficient in vertex painting

Role:
3D Artist | Unreal Engine 5

Role:
3D Artist | Level Designer | Animator |
3ds Max | Substance Painter | Multiplayer Game Development | Unreal Engine 4

  • Collaborated in a 6-person team (2 programmers, 4 designers).
  • Designed one of four maps: Eggs-it (concept, layout, and maze design).
  • Contributed original idea for the Eggs-it map’s theme and structure.
  • Created and implemented the main character’s animations — first animation work in my career.
  • Produced various models and animations featured in the game.