WELCOME TO PORTFOLIO OF
CELIL BULUT
An Ottawa, ON Based Game Designer
3D Generalist, Environmental Artist, Level Designer, Animator
About Me
I am a passionate game developer and 3D artist based in Ottawa, focused on crafting detailed environments, engaging level designs, and intuitive UI/UX for games. With expertise in Unreal Engine 5, Unity, and Substance Painter, My aims to bring immersive worlds to life through innovative design and technical skill.
MY EXPERIENCE

- Designed and built the Intro Level to teach 5+ core mechanics.
- Used over 100 low-poly assets to create a stylized environment.
- Built modular sections for puzzle flow and exploration.
- Led a UI/UX overhaul mid-project.
- Designed and implemented over 10 menu screens (Main Menu, Pause, Settings, etc.).
- Focused on improving player onboarding and flow.
- Designed and built the entire environment from scratch.
- Shaped terrain with focus on natural flow, visual storytelling, and atmosphere.
- Integrated custom-made and purchased models in collaboration with 3D artists.
- Applied LOD settings for optimized performance.
- Created original props for the market area to enhance realism and cultural detail.
- Incorporated pre-made animal and human characters.
- Added atmospheric particle effects such as rain and fire.
- Applied basic shader adjustments to improve visuals and lighting.


Role:
3D Artist | Level Designer | Animator |
3ds Max | Substance Painter | Multiplayer Game Development | Unity
- Designed and built the Intro Level to teach 5+ core mechanics.
- Used over 100 low-poly assets to create a stylized environment.
- Built modular sections for puzzle flow and exploration.
- Led a UI/UX overhaul mid-project.
- Designed and implemented over 10 menu screens (Main Menu, Pause, Settings, etc.).
- Focused on improving player onboarding and flow.
- Create decals and texture variations
- Create procedural texturing
- Create realistic terrain, plants, and snow
- Bake proper light maps
- Become efficient in vertex painting


Role:
3D Artist | Level Designer | Animator |
3ds Max | Substance Painter | Multiplayer Game Development | Unreal Engine 4
- Collaborated in a 6-person team (2 programmers, 4 designers).
- Designed one of four maps: Eggs-it (concept, layout, and maze design).
- Contributed original idea for the Eggs-it map’s theme and structure.
- Created and implemented the main character’s animations — first animation work in my career.
- Produced various models and animations featured in the game.