WINTER HOUSE

ROLE:

3D Artist

DESCRIPTION:

 Created a snowy environment using 3ds Max, Substance Designer, Marmoset and Unreal. This environment will include having a snowy cabin with terrain, nice trees and plants and it is set in Unreal Engine. I learned how to create procedural textures in Substance Designer and edited those textures. I will then go over how to model our cabin and foliage inside 3ds Max. Once all of that was done, I went into Unreal Engine where I set up my scene, and materials, and applied different variations such as dirtness, parallax, mapping, vertex painting, and many more. I added decals to enhance the overall scene, did some nice lighting and finally polished the scene. 

What l learned

Create decals and texture variations

Create procedural texturing

Create realistic terrain, plants, and snow

Bake proper light maps

Become efficient in vertex painting

YEAR

2024

ENGINE

Unreal Engine 5

PLATFORM

PC / Windows

IN GAME VIEW