ROLE:
3D Artist
DESCRIPTION:
Created a snowy environment using 3ds Max, Substance Designer, Marmoset and Unreal. This environment will include having a snowy cabin with terrain, nice trees and plants and it is set in Unreal Engine. I learned how to create procedural textures in Substance Designer and edited those textures. I will then go over how to model our cabin and foliage inside 3ds Max. Once all of that was done, I went into Unreal Engine where I set up my scene, and materials, and applied different variations such as dirtness, parallax, mapping, vertex painting, and many more. I added decals to enhance the overall scene, did some nice lighting and finally polished the scene.
Create decals and texture variations
Create procedural texturing
Create realistic terrain, plants, and snow
Bake proper light maps
Become efficient in vertex painting
YEAR
2024
ENGINE
Unreal Engine 5
PLATFORM
PC / Windows